MSN3 Prequel is the adventures about Rayche & Cadywit these two brothers(I know they look wa-y different to be brothers. This is their story…). They were NPCs in MSN3. When they were kids, there was a disaster at their village and their parents died. 8 years later, they both formed a mercenary group and take missions. In this game, there will be people joining them on the way(7 ppl total including the brothers)
There isn’t much connection to MSN3 as this is an independent story but it talks about the origin of Dean’s 3rd son(which is Yuluo’s) name. Because of MSN3 spoiler I cannot say more about Dean’s 3rd son… Also, this game talks about how Aleno’s parents meet and give birth to him/her. Aleno is the caretaker in MSN3.
For this game, the head give the artists more freedom to use their own styles compared to previous games. Meaning there is no strictly following a certain style and colour for all artists. So you can see some characters look different in style and colouring.
Also…the dialogue boxes become smaller than ever! Smallest I’ve seen. ^^; If want to translate it is very hard without modifications.
The creator already warned many times that the battle system is very very weird.
I think the battle system is ok and is more about strategy compared to normal RPG games.
The battle is automatic and the characters will attack without your command.
For each turn, the characters will trade position from the front to the back position and vice versa.
What you need to do is before battles, you need to arrange the characters into the 6 box positions, 3 in front and 3 in back.
You can only put 4 ppl into the battle group so arrange wisely.
Each characters also has different effects during the front or the back.
Like during the back, Rayche will block attacks up to certain points made to the front person and absorb the rest.
Cadywit will increase the attack of the person in front.
At the end of each turn, there will be a small timer and a few different stones for you to use, you can heal, change places, increase attack or increase help value.
For each battle, you can use 2 stones at first and it’ll increase 1 stone for each 5 turns.
Battle Screen Tutorial
This game has relationship system where your relationship increase if you battle a lot with each other. They’ll also interact with each other during battle(but dialogue zips through fast!) if your relationship is high enough. Relationship drops if they are not in your battle party. So relationship managements are necessary too for endings.
There are also lots of endings and stories for each character to collect. You have to collect individual stories by camping around on the map. Mostly, you have to camp around a certain landmark like the lake or a camping shelter etc. It is easy to spot.
There is an achievement system. You’ll be given achievement points if you can fulfill the requests in the adventure logbook. Like fight with a certain monster, reach a certain level in the Battle Arena, getting an ending, getting a story. All of these can be traded for points.
What does points do? Points are used to buy engravements. These engravements are power-ups that you can equip to each person. Each person can equip 2. Power-ups include increasing HP, attack in a row, give enemies certain debuff etc…
What else…? Oh yes, certain achievements will only be unlocked after the first playthrough.
Btw, even without much random battle grinding, you can still finish the game. I take it back, you need to grind levels as much as possible for the final 3 bosses. It is so hard. TwT It is also best to read guides before you start(if you easily ragequit) since I almost ragequit(and I rarely feel ragequit) at the end because I bought the wrong engravements. But luckily after I arrange the characters and level up a bit, I barely passed to level 2 and I get back my points for engravement reassignment for the 2nd round of the game.
After you get 4 ppl, be sure to go to the arena to fight 2-3 times before you do anything else.
This is because your characters will get fatigue if you fight any random battles and all their stat values drop drastically!
You will be having a really hard time fighting boss battle if you have bad(there’s a blue arrow down) fatigue value.
The best condition is having an orange up arrow and they’ll deal damage like crazy.
There’s also a so so condition which is the middle. Boss battles doesn’t give fatigue.(so you can actually avoid all random battles).
Back to topic, you can ONLY decrease fatigue by resting in the arena(camping, going to inn doesnt!). And you can only get resting allowance only by battling in the arena, 1 battle, 1 allowance. And enemies get harder and harder for each battle tier. So your rest are limited. Use wisely!
Btw, if you don’t use that character in battle, their fatigue will decrease also.
->Download page here or you can go to the Downloads section above<-
There is a wallpaper based on this image in the game download also: